![]() The extension/visualize path/plot handles can be helpful with snapping to nodes (if there are no extra nodes added to the path anyway). That in mind, you can adjust manually a mesh gradient onto a bent grid manually, "eyeballing" it as much as possible. However each mesh node represents a new colour!Īlso current meshes are construct on a four sided cell so it won't happen if the new "extre nodes" are not added in a way that still provides the rows and columns layout. Thinking now, this grid was representing the gradient mesh -you'd need extra mesh nodes added just to show the calculated geometry, The latter one, to fit with the desired shape, will have random nodes placed here and there, for a geometrically plausible look. Tangent lines will remain tangent to the trajectory path/core path, and parallel paths of the pattern should be stretched to a parallel shape to thetrajectory/core path. Then, bend that grid and see what it will end up. Like, the bend lpe bends only the vector data of the paths and not the fill attributes for a start.įine, then for a simulation -or, this case for a guide on constructing- let's first draw the mesh gradient's layout as a compound path, depicting every segment with a path with a fill and no stroke. ![]() Was requesting a way to bend gradient meshes previously myself but can see how it can get rather complicated. Bending a gradient is always a trick question.
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